Entries from May 2010 ↓
May 21st, 2010 — Self-important ramblings
Once someone has made the suggestion that something may be wrong with the batch of food you’re eating, even when this is clearly disproven, there’s no going back. That taint remains.
Someone thought they saw mealworms in the batter of this Long John Silver’s fish. They were wrong, entirely so, but after the idea stewed, even after inspection under a magnifying glass it turns out the idea is always there.
There’s no rational reason, I suppose it’s just evolution. When we find out a big possible problem with something, we’re tend to assume the worst. Pat Buchanan’s a racist bastard, my girlfriend was banging 12 guys, Glenn Beck is insane. And it turned out the first one wasn’t really true, but the idea stuck forever. Maybe Larry Craig isn’t really even gay. Not that it’s an actual problem for most of us, but for his career and voting record, yes, yes it is. And the idea he is will stick forever.
All it takes is one herpes outbreak and you’re never interested in a girl again. It’s ridiculous!
May 20th, 2010 — ads
And now, the dumbest new “enhancement” to the format comes courtesy of Universal Studios. The “Blu-ray Ticker”, they call it. A moving, updating text based ad sitting on the top right corner of the main menu, which had been wonderfully unobtrusive so far, enough so that I’ve complimented them on their menu. Easily navigated, looks nice without drawing attention.
Not anymore. Now there’s a streaming ad. It starts with “Congratulations on choosing (movie name here) on Blu-ray!” That’s always a phrasing that’s annoyed me, “choosing” when it comes to products, particularly entertainment. When combined with “Congratulations”, it just becomes patronizing, and yet marketers seem to love that phrase. “Congratulations on choosing (product)”, as if I’ve won a prize by shelling out my money for what I perceived to be the best option. Because this was a contest, not a sale! Has anyone actually reacted positively to “Congratulations on choosing Land-O-Lakes Heavy Whipped Cream” or “Congratulations on choosing AMC Theatres”? I presume not.
But I digress as usual. The ticker is intrusive, flashy, and serves no real purpose. Nobody’s reading the announcements, they’re not reading the ads, they just turn the thing off instantly asĀ the monument to distaste that it is. And to top it off, if people were actually interested in something they saw, they can’t do anything about it. It’s not an interactive function, it’s a dynamic text scroll. Saw something you wanted to know more about? Would have clicked a link to buy something? Too bad.
It’s annoying, doesn’t reach an audience, and even if it did it wouldn’t WORK.
Way to clutter up the screen for no reason, Universal.
May 19th, 2010 — Science
At least that’s my hope. I’ve taken the steps in an experiment to alter my circadian rhythms in a way I find acceptable, and I’ve pressed the starvation override button. Upon realizing that I barely ate anything yesterday after noon, and only a lone hot dog at three, I decided to go for the 14 hour mark I’ve heard about. I fell asleep at 5, woke up at midnight hungry. Unfortunately, hungry as I was I had to keep going for a while yet, until 5 am. Trauma Team helped with the distraction at least, and some orange soda kept my stomach in check somewhat.
I ended up falling asleep again around 5 am, which should help. Another five hours of sleep, some good REM in there, and no food. I’m thinking my body said “Alright, fuck this, gonna sleep and take my chances when there’s normally food.” Now it’s 10 am, I had a hot dog already, so my system should register, in fact, that being up at that point or slightly earlier means food.
Nobody ever mentioned in any articles I’ve seen what to do from there, though. Do I eat normally, do I need to eat small bits continuously? I’m pretty sure small meals throughout the day to keep my metabolism going and reinforce “There’s food now.” And a few hours before bed, cut the supply to see if my body reacts the same way, with “Okay, nothing now. Wait until morning.”
Science don’t fail me now!
May 18th, 2010 — Nerdery
What has the world come to? Deciding to take advantage of the generous return policy of Fry’s Electronics since I’d already allocated myself the $100 I got back from the bad X-fi sound card, I took a look around the buyer’s remorse section of the audio hardware.
I picked up a set of Soundblaster Arena headphones. The last time I got a set of surround sound headphones it was a Zalman 6. They sounded amazing, to be fair, but promptly melted down after 6 months, which was the same problem everyone had it turned out. And they had three headphone jacks, they were, in fact, six speakers built into headphones.
Now it’s a USB set that’s its own damn sound card built in, two excellent headphones, a microphone, and proper function. So the USB headphones work better than the new sound card. What the fuck, world? I never thought I’d be happy with a set of $80 headphones, but it’s $20 less than what I already had to spend on a sound card upgrade/replacement and now I don’t have to buy a set of headphones or speakers.
On the downside, I didn’t bleed at all during the installation, so I’m not sure they’ll really hold out. I’ll see if further sacrifice is needed.
May 17th, 2010 — Uncategorized
Today, I have learned two things.
One is that being the only name that matters has made Creative Labs get lazy, and this Soundblaster X-Fi XtremeGamer has some real problems, one my old as hell but functional Audigy 2 does not. I really expect the $100 card to out perform the $30, and NOT buzz and crackle.
Two is that you cannot properly work on a computer without bleeding a little, particularly when you put in a giant Zalman radial heat sink/fan. I think, by the spacing of the guts, I sliced my knuckle on the copper blades, but how can I tell? My blood matches the materials, and I didn’t feel it, I just noticed I was bleeding suddenly.
Then again, these parts were bought at the Aztec Fry’s (aka, a Fry’s Electronics store with an Aztec theme inside and out). It’s only appropriate to make a blood sacrifice to the gods of Ayteei.
May 16th, 2010 — Bullshit, Business, ads, stupidity
I’m sure that’s who’s to blame, because once again, a product has an incredibly stupid name. “Crest 3D White Toothpaste.” Because, as we all know, toothpaste, teeth, and smiles are two dimensional. Life is in fact a two dimensional plane, we live in Flatland and our women are attractive but dangerous line segments.
Fucking hell, man, where do these “experts” graduate from, and why do people believe them?
Here’s another recent example. You probably don’t eat it, but you’re familiar with Vegemite I’m sure. Everyone is. So when a new version was created, mixed with cream cheese and a milder flavor, Kraft hired “marketing experts” to come up with a new name.
They came up with iSnack.
Do these people have a single original thought in their heads, or do they just clone anything they saw the name of? I’m pretty sure it’s the latter, because once in a while you see an ad series produced by a startup company that’s original and effective, then you see 500 copies of it.
Let me say it again. iSnack. Next up, iSnack 3D 2.0, just you watch.
Fuck.
May 15th, 2010 — Fashion, Frustration, Self-important ramblings
How egomaniacal have we become? Must we be in every photograph we take, and beyond that, must it always be a horrid squeezed together “arm held out looking at the camera” angle? Is it too much to say “Hey, can you take a quick picture for me?”
Apparently it is. We’re so damn self-important we have to have a camera that shows the picture on the front so we can see every shitty photograph starring ourselves as we take it. At least we haven’t made the Myspace mirror shot an official standard yet, but I’m not sure this is better. Aside from enabling terrible photography and egotism, this makes the dreaded “fat girl angle shot” all the easier, and I think we all know someone with a regretted Myspace hookup due to one of those.
Maybe I should just give up on this whole “quality pictures on the internet” thing, but I really don’t think pandering to the lowest common denominator is ever a good idea.
May 14th, 2010 — Self-important ramblings, Sports, video games
Disclaimer: This review is based entirely on extensive demo play, which showcases the most important part of the game, the actual game. I have no knowledge of in depth season, career, and other modes.
You know what’s fun? Baseball.
Okay, well…it’s fun to play. And for a long time there were fun baseball video games on consoles, each of which managed the complicated structure in different ways. The Atari 2600′s Super Challenge Baseball had one button and a joystick, but everyone knew to hold a direction during the pitch to influence the ball, and the simple “point and click” method worked for throwing the ball.
Possibly the best baseball interface of all time, intuitive, simple, and effective, Intellivision’s Major League Baseball. Batting and bunting on the side buttons was simple, and fielding was even easier. Every position had its own key on the 12 key pad, correlating right to where it should be on the field. Control runners simply by pointing with the disc. Easy stuff.
Later consoles with fewer buttons would go back toward point and click, but add pitching options. Tommy Lasorta would put his name on a fair share of games, and we’d even go into sci-fi with Super Baseball 2020.
And yet like so many games, baseball has had trouble making the transition to the third dimension. The addition of swing locations really threw a wrench into things, but it started to get worked out by World Series Baseball 2k2. Mostly the challenge was making pitches visible enough for players to read, without becoming more obvious than they would be in reality. Anyone who’s spent 2 minutes at a batting cage knows hitting a ball is hard, but hey, if we can make reliable hail mary passes in football games we should be able to hit a fastball.
So now we’re 10 years past the first baseball game of the modern era. We’ve had the arcadey titles and the sim titles now, and the latest among them is The Show, Sony’s series. 2010 is freshly out now, and…well, it’s a downgrade.
The simplest way to put it is that it’s too inconsistent. What you do, what the AI does, what the crowd does, how the ball moves. Maybe I’m wrong here, but sports games should be past the RPG stage, and that’s just where The Show is.
At the plate or on the mound it’s obvious that there’s dice rolling going on under the hood. Sometimes a pitch goes wild for no reason. Not just a little, a fastball, dead center at moderate speed released at the sweet spot, will shoot far off to the side. Pitching also suffers from a poorly designed meter. The confidence meter is a good idea, as is the variably sized sweet spot. The problem comes in the form of the speed being very inconsistent. Speeding the meter up or down as a whole to show being shaken, exhausted, or somehow affected is fine, but the wind up and the release speeds can vary tremendously. The system is a three press system. Once to start, once to set a speed, once for the release point. Simple, it’s like most golf games. Meter goes up, set power, meter goes down, release.
But the release can be three times as fast as the windup, completely disabling the ability of a player to get any sort of timing down. Naturally, the AI pitchers are unaffected.
There’s also the apparent use of batting averages to determine just how bit someone’s swing influence is, but it’s never properly shown. The size of the representative circle doesn’t change, but players with a high average will often swing well outside of the zone players aim for, to the extent that a completely missed swing, if player influence is any factor, can be a home run.
Now, it’s expected the stats of the real players are a factor, but they’re only that, a factor. A player making bad plays should pay the price, and vice versa for good plays. It just never seems to work that way, though. Throws routinely go high for players, runners stumble, fielders drop a ball. There’s a real bias toward the AI in The Show, particularly in terms of the umpire calling strikes. It’s even more obvious with the power hitters, who get clear favoritism from umpires, at least on the AI team.
None of this is helped by the awful controls for baserunning, or how non-responsive the swing controls feel. There’s also the poorly thought-out mechanic for swing checking, where you simply let go of the button. Sounds great, but in a video game where you can’t really see the proper depth or direction of a pitch, or where we’re used to just tapping the button to swing, it results in a lot of strikes or a lot of unchecked swings that you wanted to stop.
Stealing bases, going for extra, or just leading off, all of those require odd combinations of buttons and stick presses, easily done improperly or just not quickly enough to save a play. So you set the baserunning to automatic, but that results in players often NOT running when they should because of AI errors.
The camera angles just never quite work for the batter. It needs to be up or down a little to provide some idea of depth perception, rather than memorizing the timing of a pitch. They also never work for the fielding, often switching to an angle that reveals where a ball is going too late to react properly. The fielder selected is often counter-intuitive, leaving players to turn on assisted or automatic fielding. Another part of the game slips away from their control.
The sad statement of MLB 10:The Show is that it’s at it’s best when players do the least. If it played the whole game itself it’d be pretty damn good, but frustrating batting and pitching, the core of the game, just provide too much trouble. The fielding is fine when it’s working as it should, but when something goes wrong, and it often does, it’s just a frustration.
There are, of course, bugs aplenty, usually related to clipping planes. The screen behind the plate to save fans from getting a Liberace blocks balls (this website is classy) and nothing else. A pop-up foul straight back can go up and over the screen, dropping back right behind it, where most of us would call it “out of play.” But not The Show, or the catcher, who can and will stick his gloved arm right through the screen. Does he go through a gap at the bottom? Does he have superhuman powers to allow himself to shrink his arm to fit through the wire mesh? Does he have superhuman strength? Judging by the throws he’s made to stop a base stealer, I’m going to go with the shrinking thing.
Players routinely run through each other, both teammates and opponents. I’d complain about umpires, but to be fair they’re supposed to be out of the way. Still, for a simulation, once in a a while one should take that hit. The home plate ump does sometimes, but apparently it’s based on a forcefield he wears. Replays reveal that the ball’s impact on players, umps, bats, and fences is around three or four inches away from the actual object. Maybe everything is actually made of rare earth metals, it’s just a magnetic effect we’re seeing. That would make sense, right?
There are plenty of miscellaneous complaints to be had, really. Players don’t look like their real life counterparts, the animations are terrible to mediocre, particularly when it comes to errors, and there’s absolutely no clipping planes in the game. Balls often move right through the backs or sides of gloves to be caught. Sometimes they even make 90 degree turns to the left, moving two feet into Jeter’s hand, clearly visible both live and in the replay.
Balls will bounce through the fans, be that the fans leaning over the fence to catch a foul or the ones in the stands. No kidding. It just passes through them. Sometimes a ball can hop over the fence on a bounce and nobody moves at all, but the ball bounces like it’s hitting a trampoline. Again, I’m going with the “rare earth supermagnets” theory here.
When players are angry, they all look exactly the same. Their noses flatten like they’re shihtzus, they all have a kind of snouty-pig look, and appear to stretch and become two-dimensional, which is a constant problem with the game’s FOV anyway. Some players look like middle-aged men for no apparent reason.
The real shame is that at first, the game is fun. And sometimes there’s an urge to play, but not at the price of buying in. The demo is long enough and provides enough content to just play it. At least that way when a bug causes you to lose you didn’t pay for it and long term, it doesn’t really matter. It’s fun for about 30-45 minutes, maybe for 8 innings (aka, two full demo plays), but after that, it’s just gotten frustrating.
It is, ultimately, less of a sports sim and more of a baseball RPG given the constant stat-checking under the hood and the fact it’s better to just let most functions automate. There’s plenty of bells and whistles and extra touches. It’s nice to have the replays, the player reactions, the fully realized stadiums, but with the core game having the deep flaws it does, it doesn’t really matter. It’s a budget title promoted as a flagship.
May 13th, 2010 — Uncategorized
Jan Brewer, here to prove how awful Arizona is, just signed a bill into law to top off the “Show me your papers” bill. You can no longer teach ethnic classes or lessons. No hispanic history classes, no black history classes, etc.
We’ve effectively legislated eurocentric views, and not just as a preference, as the ONLY option. There’s penalties for teaching those classes. The same class we all took, the classes which have helped to fight racism and ignorance for years, are illegal. Remember how you learned about George Washington Carver? Thurgood Marshall? Rosa Parks? The civil rights movement in general? Not anymore. Is it unfair to call this a preemptive strike on gay rights too?
Next week, let’s see if she rolls back Martin Luther King Day. She’s already managed to get herself down to the level of Mecham with her first year in office, and I’m waiting for the appointed governor to top it off before the next election rolls around or she’s impeached like most of our governors are.
May 12th, 2010 — Uncategorized
Coming up later today, a review of Major League Baseball: The Show 2010, a PS3 exclusive. Hint-It’s got problems.
Right now, Portal is free! If you’re not familiar, 70 game of the year awards, 3 hours or so, rioutously funny. And it’s free, so what’s your excuse? Get it here.