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	<title>Self Important Website &#187; Geekery</title>
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	<link>http://selfimportantwebsite.com</link>
	<description>I got opinions.</description>
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		<title>SAP Break</title>
		<link>http://selfimportantwebsite.com/2011/02/22/sap-break/</link>
		<comments>http://selfimportantwebsite.com/2011/02/22/sap-break/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 22:00:24 +0000</pubDate>
		<dc:creator>Zeke</dc:creator>
				<category><![CDATA[Frustration]]></category>
		<category><![CDATA[Geekery]]></category>

		<guid isPermaLink="false">http://selfimportantwebsite.com/?p=1697</guid>
		<description><![CDATA[]]></description>
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<div id="attachment_1699" class="wp-caption alignnone" style="width: 370px"><img class="size-full wp-image-1699" title="Happened ten minutes ago." src="http://selfimportantwebsite.com/wp-content/uploads/2011/02/Okay-class-today-weew-doing-a-verbal-peer-review-Accidentally-verbalize-Fuck1.jpg" alt="Peer review penguin." width="360" height="360" /><p class="wp-caption-text">Happened ten minutes ago.</p></div>
<div id="attachment_1701" class="wp-caption alignnone" style="width: 370px"><img class="size-full wp-image-1701" title="Or the glass doors" src="http://selfimportantwebsite.com/wp-content/uploads/2011/02/Attempting-to-pee-quietly-Miss-side-of-bowl-hit-shower-curtain-.jpg" alt="Or the glass doors" width="360" height="360" /><p class="wp-caption-text">Or the glass doors</p></div>
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		<title>11 years</title>
		<link>http://selfimportantwebsite.com/2011/02/14/11-years/</link>
		<comments>http://selfimportantwebsite.com/2011/02/14/11-years/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 07:34:52 +0000</pubDate>
		<dc:creator>Zeke</dc:creator>
				<category><![CDATA[Geekery]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://selfimportantwebsite.com/2011/02/14/11-years/</guid>
		<description><![CDATA[I&#8217;ve been waiting for eleven years. It was March 2000 when Marvel vs Capcom 2 came out. In the morning, I&#8217;ll have the third. But then I have to go to class. Now why is that such a challenge right now? If I put it in perspective it&#8217;s just 5 hours. 6 if I round [...]]]></description>
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<p>I&#8217;ve been waiting for eleven years. It was March 2000 when Marvel vs Capcom 2 came out. In the morning, I&#8217;ll have the third. But then I have to go to class.</p>
<p>Now why is that such a challenge right now? If I put it in perspective it&#8217;s just 5 hours. 6 if I round up. I&#8217;ve already waited for 97,000 hours. What&#8217;s 5 more looking at it logically?</p>
<p>Well, it&#8217;s not enough to stop my primate brain from flipping out, that&#8217;s for sure. I&#8217;m going to be.as successful getting to sleep as a kid on Christmas eve.</p>
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		<title>Reflections</title>
		<link>http://selfimportantwebsite.com/2011/02/07/reflections/</link>
		<comments>http://selfimportantwebsite.com/2011/02/07/reflections/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 07:59:50 +0000</pubDate>
		<dc:creator>Zeke</dc:creator>
				<category><![CDATA[Geekery]]></category>
		<category><![CDATA[Nerdery]]></category>
		<category><![CDATA[Self-important ramblings]]></category>

		<guid isPermaLink="false">http://selfimportantwebsite.com/?p=1653</guid>
		<description><![CDATA[Plum sake is wonderful, at least when you buy a good one that&#8217;s made with good extract, and doesn&#8217;t say &#8220;serve warm.&#8221; (In case you didn&#8217;t know, if a sake says to serve it warm, the odds are it&#8217;s crap.) Hana-Kohaku plum sake makes me happy today. Setting up a MUSH in this day and [...]]]></description>
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<p>Plum sake is wonderful, at least when you buy a good one that&#8217;s made with good extract, and doesn&#8217;t say &#8220;serve warm.&#8221; (In case you didn&#8217;t know, if a sake says to serve it warm, the odds are it&#8217;s crap.)</p>
<p>Hana-Kohaku plum sake makes me happy today.</p>
<p>Setting up a MUSH in this day and age is hard. Especially for someone who&#8217;s codetarded like me. Once in a while I can modify variables, I can even tweak PHP well enough, but creating new code, especially on a base I&#8217;m unfamiliar with&#8230;PennMUSH is kicking my ass. My usual &#8220;learn as I go&#8221; techniques may not apply here.</p>
<p>On the other hand, it DOES function on a basic level, and once I start making some rooms, it&#8217;ll be playable. Kind of.</p>
<p>So&#8230;good start?</p>
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		<title>Yes, it&#8217;s the song.</title>
		<link>http://selfimportantwebsite.com/2010/06/28/yes-its-the-song/</link>
		<comments>http://selfimportantwebsite.com/2010/06/28/yes-its-the-song/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 06:52:27 +0000</pubDate>
		<dc:creator>Zeke</dc:creator>
				<category><![CDATA[Geekery]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://selfimportantwebsite.com/?p=902</guid>
		<description><![CDATA[This post brought to you by Spider-Man:Reign. If you haven&#8217;t read it, don&#8217;t. Just know Mary Jane dies of cancer. From Peter&#8217;s radioactive semen. Really. Spider-jizz, Spider-jizz, Radioactive Spider-jizz! Is it green? I don&#8217;t know. But I hear in the dark it glows! Look out! Here comes the Spider-jizz!]]></description>
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<p>This post brought to you by <a href="http://en.wikipedia.org/wiki/Spider-Man_Reign" target="_blank">Spider-Man:Reign.</a> If you haven&#8217;t read it, don&#8217;t. Just know Mary Jane dies of cancer. From Peter&#8217;s radioactive semen.</p>
<p>Really.</p>
<p><strong><em>Spider-jizz, Spider-jizz,</em></strong></p>
<p><strong><em>Ra</em></strong><strong><em>dioactive Spider-jizz!</em></strong></p>
<p><strong><em>Is it green? I don&#8217;t know.</em></strong></p>
<p><strong><em>But I hear in the dark it glows!</em></strong></p>
<p><strong><em>Look out!</em></strong></p>
<p><strong><em>Here comes the Spider-jizz!<br />
</em></strong></p>
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		<title>Stop!</title>
		<link>http://selfimportantwebsite.com/2010/04/27/stop/</link>
		<comments>http://selfimportantwebsite.com/2010/04/27/stop/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 18:59:04 +0000</pubDate>
		<dc:creator>Zeke</dc:creator>
				<category><![CDATA[Geekery]]></category>
		<category><![CDATA[Humor]]></category>

		<guid isPermaLink="false">http://selfimportantwebsite.com/?p=653</guid>
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<p><a href="http://selfimportantwebsite.com/wp-content/uploads/2010/04/hammertime1.jpg"><img class="alignnone size-full wp-image-656" title="hammertime" src="http://selfimportantwebsite.com/wp-content/uploads/2010/04/hammertime1.jpg" alt="hammertime" width="500" height="378" /></a></p>
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		<title>Did you play Heavy Rain yet?</title>
		<link>http://selfimportantwebsite.com/2010/03/15/did-you-play-heavy-rain-yet/</link>
		<comments>http://selfimportantwebsite.com/2010/03/15/did-you-play-heavy-rain-yet/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 00:53:40 +0000</pubDate>
		<dc:creator>Zeke</dc:creator>
				<category><![CDATA[Geekery]]></category>

		<guid isPermaLink="false">http://selfimportantwebsite.com/?p=472</guid>
		<description><![CDATA[Because I&#8217;ve spent all day doing heavy lifting and haven&#8217;t slept in 36 hours or so, I&#8217;m starting with a total cop-out! This article was intended to go to a newspaper, it seems someone there thinks video game are just for kids. Therefore this Heavy Rain review was headed for the kids section, which would [...]]]></description>
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<p>Because I&#8217;ve spent all day doing heavy lifting and haven&#8217;t slept in 36 hours or so, I&#8217;m starting with a total cop-out! This article was intended to go to a newspaper, it seems someone there thinks video game are just for kids. Therefore this Heavy Rain review was headed for the kids section, which would have likely gotten us sued!</p>
<p>Enjoy!</p>
<p><span id="more-472"></span></p>
<p>From their start, it was clear Quantic Dream was a studio swimming upstream from current gaming trends. While FPS and RTS games were taking over, they released <em>Omikron: The Nomad Soul</em>; <em>Omikron </em>was an adventure game featuring David Bowie playing two roles and providing the majority of the soundtrack, not to mention most of the album Hours on the game’s disc. A few years later, technological advancements allowed them to create<em> Indigo Prophecy</em>, a game which could be called a real experiment. The natural evolution of the adventure genre, it had players controlling three characters all acting in opposition to one another, forced to keep an eye on their mental states as they work to solve the mystery presented, occasionally interspersed by action in the form of quick-time events.</p>
<p>Now the studio has released <em>Heavy Rain</em>, a PS3 exclusive title, and the biggest release of February on any platform. Following in the footsteps of <em>Indigo Prophecy</em>, <em>Heavy Rain</em> is as much movie as game. And not in the <em>Metal Gear </em>90-minute-sit-and-watch-this-cutscene way, very few things are out of player control, particularly the <em>more</em> cinematic moments. Rather, players direct the action and some of the dialog, working to find clues and solve the mysteries presented through four different main characters’ perspectives. Each is attempting to find  the Origami Killer, a serial killer who drowns children in rainwater, and his latest victim whose number may not be up yet, if they can find him in time.</p>
<p>Like its predecessor, <em>Heavy Rain </em>has players controlling movements in game by mimicking them with the controller, indicated on-screen. Careful movements require slow, subtle movements with the analog stick, forceful movements often involve moving the whole controller. Stomping something, for example, means thrusting the controller down; punching someone means swinging the controller to the side. It’s all indicated in a quick-time event style, with the required movement label hovering over the item. The system helps to add to intuition in the movement, especially analog stick based ones during action sequences in a way reminiscent of Dragon’s Lair and Time Gal. It also draws the eye toward the action, instead of keeping players watching the center of the screen for inputs.</p>
<p>There’s also no failure condition in <em>Heavy Rain</em>. The game continues on, and players live with the consequences, characters show them. No magical medkits in the game, when one of the characters got cut with a saw during a fight, the wound was still on her abdomen during a later scene. The game makes it clear every action and every inaction have consequences, be it a failure to react in time or making a poor decision. Because of the game’s habit of saving after every major decision or action, there’s not going to be a lot of trying it over during the game, though players can restart from any scene after they finish the game. The end result is that players have to carefully weigh decisions, and know it matters. No quickloading if things don’t go right, that’s just how things are going to be. Live with it.</p>
<p><em>Heavy Rain</em> also takes a big risk by truly wanting to get players emotionally involved. The game starts slow, but with very good reason as things begin to unfold. Rather than just letting players make the easy decision to get the best ending, the game forces players to really feel out a decision. To accept the consequences, to empathize, to think ahead. To ask, as the game’s campaign and manual dare you to, “How far will you go to save someone you love?”</p>
<p>Technically solid, as it really needs to be considering the quick reflexes needed at some points, <em>Heavy Rain</em> holds a high framerate even in some extremely crowded sequences. It also doesn’t sacrifice graphical quality in those scenes, and side from some boundaries seeming to go further than they should around a character (moving through a crowd can look like people are floating away sometimes, rather than the actual contact one gets in <em>Assassin’s Creed</em>), they really are great. Once in a while the texture streaming shows up, but that’s rare. Faces are given particular attention of course, as shown on the loading screens which use a render of the characters’ faces, and at points they manage to show the level of detail and beyond one sees in top budget movies.</p>
<p>It’s a weakness of the game that the acting doesn’t always hold up to the levels it could for what is, effectively, a very long movie. The acting for children in the game is really weak, and their dialog just doesn’t come off as believable sometimes. The four main characters mostly put on solid performances, as do most of the side characters, with occasional weak spots showing up. They’re not winning any Oscars, but they’re not winning a Razzie either generally.</p>
<p>One of the most impressive aspects of the game is the environment presented. Rounded, believable characters moving around an environment that feels like a cheap Hollywood backlot can kill a scene. <em>Heavy Rain</em> spent the time and money on the locations they use to make them real. Quantic Dream always has an impressive musical score, licensing quite a few songs in this case. They’ve also spent the money to use real world gadgets and cars, rather than inventing knockoffs and distracting players with them.</p>
<p>Houses actually feel like real, livable and lived-in places. Train stations are big and open, junkyards have a rusty, downtrodden feel. The whole of the game, taking place during the fall rainstorms, just feels right, and the rain splattering on glass is particularly impressive. There’s an overall feeling of darkness, a quiet sadness in a lot of places, and a chaotic fear in others, aided by weather and music.<em> Heavy Rain</em> manages ambience in a way very few games or movies do.</p>
<p>This is not, to be fair, a game for kids or those looking for action. It calls itself interactive drama with good reason, the bulk of the game is exploring the scene, puzzling things out, talking with other characters. When the action happens, it’s fast and it feels like it’s for keeps, not just a throwaway fight. People come off battered, bruised and exhausted even when they win the fight. Everything has consequences, everything has meaning. <em>Heavy Rain</em> explores real mature themes, with graphic violence at points, nudity, and most of all, emotionally complex themes.</p>
<p>Video games tend to be about anger. It’s easy to tell someone to get revenge. It’s easy to point a gun at some goons who don’t mean anything to anyone, who aren’t people really (or sometimes really aren’t people, they’re zombies or aliens). But <em>Heavy Rain</em> is a game that tells players to save someone. To be in the game, evaluate everyone as a real, living person. Not another mindless target.</p>
<p>But in <em>Heavy Rain</em>, revenge isn’t the goal. The goal is to save a child, and find a serial killer. <em>Heavy Rain</em> is, ultimately, a game about love. That’s something not a lot of games are, but here’s hoping more will be; without a doubt, <em>Heavy Rain </em>an excellent game. If you want action, avoid. If you want an experience, jump on it.</p>
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		<title>I am an unrepentant nerd.</title>
		<link>http://selfimportantwebsite.com/2010/02/28/i-am-an-unrepentant-nerd/</link>
		<comments>http://selfimportantwebsite.com/2010/02/28/i-am-an-unrepentant-nerd/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 11:20:20 +0000</pubDate>
		<dc:creator>Zeke</dc:creator>
				<category><![CDATA[Geekery]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Nerdery]]></category>

		<guid isPermaLink="false">http://selfimportantwebsite.com/?p=466</guid>
		<description><![CDATA[The Hollywood Video I used to work at closed today, sadly, thanks to the extreme incompetence and perhaps even deliberately bad decisions of the corporate offices. So, as was our tradition when anyone left, a sign was altered in a nerdy movie joke fashion. This time? Logan&#8217;s Run was the source.]]></description>
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<p>The Hollywood Video I used to work at closed today, sadly, thanks to the extreme incompetence and perhaps even deliberately bad decisions of the corporate offices. So, as was our tradition when anyone left, a sign was altered in a nerdy movie joke fashion. This time? Logan&#8217;s Run was the source.</p>
<p><a href="http://selfimportantwebsite.com/wp-content/uploads/2010/02/hollywoodvideosrun.jpg"><img class="alignnone size-medium wp-image-467" title="hollywoodvideosrun" src="http://selfimportantwebsite.com/wp-content/uploads/2010/02/hollywoodvideosrun-239x300.jpg" alt="hollywoodvideosrun" width="239" height="300" /></a></p>
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		<title>The Batfactor.</title>
		<link>http://selfimportantwebsite.com/2009/12/29/the-batfactor/</link>
		<comments>http://selfimportantwebsite.com/2009/12/29/the-batfactor/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 11:24:56 +0000</pubDate>
		<dc:creator>Zeke</dc:creator>
				<category><![CDATA[Batman]]></category>
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		<category><![CDATA[Nerdery]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://selfimportantwebsite.com/?p=423</guid>
		<description><![CDATA[All arguments need to have a &#8220;with an exception according to the involvement of Batman&#8221; clause. I had someone point out the old &#8220;Could a lightsaber cut through Superman&#8221; debate to me. A lightsaber is a focused, concentrated plasma beam. Superman has flown through plasma with no issues at all in the past, and despite [...]]]></description>
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<p>All arguments need to have a &#8220;with an exception according to the involvement of Batman&#8221; clause.</p>
<p>I had someone point out the old &#8220;Could a lightsaber cut through Superman&#8221; debate to me. A lightsaber is a focused, concentrated plasma beam. Superman has flown through plasma with no issues at all in the past, and despite what some think, the color of a lightsaber has no effect on a blade&#8217;s energy. A red saber doesn&#8217;t have anything to do with a red sun. In fact, if anything would hurt him, it would likely be a purple lightsaber which uses Hurrikain, a crystal used by Mace Windu that negates armor, or light blue for use of Opilia, which cuts through resistant materials. Superman&#8217;s skin could be considered either.</p>
<p>That aside, he&#8217;s been hit with all kinds of plasma, and since that&#8217;s shown to be a non-issue, the answer becomes &#8220;No, no it could not, with a remainder of Batman.&#8221; This is because Batman is a technical wizard and damn close to supernatural from raw determination and talent alone. He has the ability to modify a saber most likely, and is known to keep Kryptonite with him just in case Superman starts to get a little too dickish. Kryptonite has a habit of being crystalline, and even when not, Batman would recognize the need for a crystalline form. If he needed to use a lightsaber against Superman, he would simply add a Kryptonian crystal of some sort to the blade, rendering it effective against Superman as the beam itself would carry that Kryptonian electromagnetic radiation (whether that&#8217;s an artifact of Krypton or the process that created Kryptonite isn&#8217;t something I&#8217;m aware of).</p>
<p>So while the lightsaber, normally, wouldn&#8217;t be effective, when Batman is involved, it&#8217;s going to be. This applies to all arguments, and I shall present more examples later.</p>
<p>For the extra nerdy here-Mr. Terrific would, of course, be able to install the crystal, but his knowledge of the need for it, how to produce it, or to get the resources for it would be the barrier in this case. However, where a Batman modifier fails, a Mr. Terrific one should apply.</p>
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		<title>Warning:Semi-Advanced Star Wars related humor ahead.</title>
		<link>http://selfimportantwebsite.com/2009/09/15/warningstar-wars-related-humor-ahead/</link>
		<comments>http://selfimportantwebsite.com/2009/09/15/warningstar-wars-related-humor-ahead/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 14:33:39 +0000</pubDate>
		<dc:creator>Zeke</dc:creator>
				<category><![CDATA[Geekery]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Nerdery]]></category>
		<category><![CDATA[Star Wars]]></category>

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		<description><![CDATA[With apologies to George Lucas, who I hope never sends me a cease and desist order. Do your expeditions always result in casualties? Are you sick of the countless wasted hours spent in an ancient ruins throwing bags of rocks and remote droids down every hall to set off falling celiings, spike pits, shock floors, [...]]]></description>
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<p><strong><em>With apologies to George Lucas, who I hope never sends me a cease and desist order.</em></strong></p>
<p>Do your expeditions always result in casualties?</p>
<p>Are you sick of the countless wasted hours spent in an ancient ruins throwing bags of rocks and remote droids down every hall to set off falling celiings, spike pits, shock floors, and who knows what else?</p>
<p>Do you still get injured due to traps that only react to certain conditions that only organics seem to set off?</p>
<p>Well waste time and lives no more! Hire Admiral Ackbar&#8217;s Adventure Assistants! Yes Admiral Ackbar&#8217;s Adventure Assistants work cheap and they work well. They always scout ten feet ahead of you in any situation and come for far less than Calrissian&#8217;s Crawlers! Calrissian&#8217;s Crawlers are often ex-mercenaries who want the treasure you seek for themselves! When you hire from Ackbar, you get a sharp-eyed Mon Calamari who scouts ten feet ahead at all times. When your young Mon Calamari senses the slightest hint of danger, he&#8217;ll yell &#8220;It&#8217;s a trap!&#8221; at the top of his lungs and bolt down the nearest safe path to the exit, providing you with a clear way out that won&#8217;t result in grievous bodily harm!</p>
<p>And that&#8217;s because Admiral Ackbar&#8217;s Adventure Assistants come with a quality guarantee! Admiral Ackbar only hires college archaeology students as interns desperately seeking credit who want nothing more than to just go home, just like the Admiral himself at the Battle of Endor. Admiral Ackbar&#8217;s Adventure Assistants consider safety to be job one, two, and any other number a <a title="Because most people won't get this reference" href="http://starwars.wikia.com/wiki/Givin" target="_blank">Givin</a> can come up with! Forget Calrissian&#8217;s Crawlers, that is unless you want a face full of acid and no artifacts to sell off to pay for the expensive reconstructive surgery!</p>
<p>Remember, if it&#8217;s not Admiral Ackbar&#8217;s Adventure Assistants, it&#8217;s a trap!</p>
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